The condition build comes like this.
You take:
A Sword or Hammer warrior.
You don't use ViM on a warrior unless he has some energy-based attacks and you have no monk, but harmstring+sever+gash or Counter blow/Any fast KD+ Belly smash + Crushing blow is welcome (better than sever+gash, due to blind).
One Death necro with Plague sending/Virulence(E). He can be a MM as well.
One Illusion Mesmer with Fragility, Fevered Dreams(E), and Epidemic to spread conditions further.
One Interrupt Ranger with Melandru's Arrow(E), Concussion shot and Throw dirt.
Maybe a monk.
Choose a target. Mesmer cast F. Dreams then Fragility. Warrior use Harmstring or Ranger use Throw dirt/Meladru's Arrow to begin the condition chain. As soon as one condition is on the target, Necro launch Virulence. If it is a caster, Concussion shot. If a warrior, Counter blow-Belly smash/Crushing blow. If he has Skull crack it is also efficient if the ranger did not take Concussion shot. Mesmer cast epidemic if some foes escaped the Condition spreading through F. Dreams spreading, you can also Arcane echo F. dreams to cover a larger area.
If well coordinated, the mobs should be at -10 degen, deep wounded, dazed, and blinded. The battle is then a piece of cake. Beware, sometimes the first target dies too fast from fragility and degen. Also, try to spread the useful conditions (Blind/Dazed) the earliest possible. Fevered dreams area of effect is not-so-big, so learn to use it. You can cast Epidemic when some mobs escaped F. Dreams, if they are in range of a nearby affected mob.
Last edited by glountz; Feb 17, 2006 at 04:42 PM // 16:42..
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